![]() Maybe start them out near Antarctica to slow down their arrival, as a work around for them being too early to the Pacific. I can aid this by giving the US the ships that already existed as starting ships/fleets, which is something I was thinking of doing for Japan anyway. I was planning on looking at the unlock order already and perhaps changing build times, but I'm not sure when I'll have time to hammer it out. The only way to currently limit when ships can be built that I know of is to tie it to your objective progress, which is inherently flawed. There were enough BB's with 20 nm range to fill many Task Forces, assisted by other older BB's or CA's and CV's/CVE's. Originally posted by Squad:Is it possible to limit the ships that can be built/bought? I am planning to make a list of the real number of american ships which were in the pacific. ![]() This MOD is far better than the vanilla version of this great game. and I am too old and gimb to be clever enough for modding :) I made links to all ship classes with their production date, if you like I will make a list of vessels for shorter building times and their numbers after next week. I have to study for my medical professional school the next week. Would be nice if you can reduce the building time for these kind of ship classes. but I like more the version before, with the lower "building time", because you can order some ships to the pacific that allready existed at this time. In Real Life there were only 3 ships built. If you built too much of one class, the names will be double or if you built to much of one kind they have sometimes names of ships that were planned but never finished in the production. The game mechanic shows the real vessel names, when you built a vessel in realistic numbers. See Change Log for full list of changes & creditsĭonate [Is it possible to limit the ships that can be built/bought? I am planning to make a list of the real number of american ships which were in the pacific. Removed starting PT boat fleets from all nationsĪdded Nevada and New Mexico class US BBs (rough copies for now)ĭive Bomber accuracy bug - May be resolved Increased starting bonds for both factionsĪdditional medium & heavy bomber variantsĮra correct primary combat fleets to US (thanks to Squad for finding the info) Realistic day/night cycle relative to traverse speed A developing complete overhaul mod (yeah, they still exist)
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |